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Beak, Feather & Bone
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Beak, Feather & Bone

Beak, Feather & Bone

$5.25

Original: $15.00

-65%
Beak, Feather & Bone—

$15.00

$5.25

The Story

Beak, Feather, & Bone is a collaborative worldbuilding tool as well as a competitive map-labeling RPG. Starting with an unlabeled city map, players are assigned community roles before taking turns claiming and describing locations. Players draw from a standard 52-card deck to determine a building’s purpose and then describe its beak (reputation), feather (appearance), and bone (interior). As buildings are claimed, a narrative for the town and its inhabitants emerges, including major NPCs and shifting power-dynamics.

Inspired by map-making games like Avery Alder’s The Quiet Year and archetype-focused RPG systems like Meguey & Vincent Baker’s Apocalypse World, Beak, Feather, & Bone is a zine-length game including rules of play, 11 community roles illustrated by Austin Breed, a map by Jonathan Yee, and optional lore & GM tips for running games in a city populated entirely by ravenfolk (or kenku, tengu, etc.).

While default play is lightly competitive, rules variants for solo, cooperative, and character-focused play are included as well. Similarly, while the illustrations and GM notes provided will help inspire a ravenfolk city, the beak/feather/bone labeling system can be used with any map, game genre, or populace.

  • Saddle-stitched zine, 30 pages, black and white
  • 3 unbound, high-quality prints of the unlabeled city map
  • Includes PDF version with purchase

Number of players:Ā Any
Style:Ā GMless, map-labeling, standard 52 card deck
Creators: Written by Tyler Crumrine, Map by Jonathan Yee, Art by Austin Breed

Beak, Feather & Bone - Image 2

Details & Craftsmanship

Every detail has been carefully considered to bring you the perfect product.

Description

Beak, Feather, & Bone is a collaborative worldbuilding tool as well as a competitive map-labeling RPG. Starting with an unlabeled city map, players are assigned community roles before taking turns claiming and describing locations. Players draw from a standard 52-card deck to determine a building’s purpose and then describe its beak (reputation), feather (appearance), and bone (interior). As buildings are claimed, a narrative for the town and its inhabitants emerges, including major NPCs and shifting power-dynamics.

Inspired by map-making games like Avery Alder’s The Quiet Year and archetype-focused RPG systems like Meguey & Vincent Baker’s Apocalypse World, Beak, Feather, & Bone is a zine-length game including rules of play, 11 community roles illustrated by Austin Breed, a map by Jonathan Yee, and optional lore & GM tips for running games in a city populated entirely by ravenfolk (or kenku, tengu, etc.).

While default play is lightly competitive, rules variants for solo, cooperative, and character-focused play are included as well. Similarly, while the illustrations and GM notes provided will help inspire a ravenfolk city, the beak/feather/bone labeling system can be used with any map, game genre, or populace.

  • Saddle-stitched zine, 30 pages, black and white
  • 3 unbound, high-quality prints of the unlabeled city map
  • Includes PDF version with purchase

Number of players:Ā Any
Style:Ā GMless, map-labeling, standard 52 card deck
Creators: Written by Tyler Crumrine, Map by Jonathan Yee, Art by Austin Breed

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Beak, Feather & Bone | Millennium Games